

There isn’t too much repetition though as you can chose which area to go at the end of some levels leading to a branching path. The levels of Spelunky 2 not only share some of the same monsters and items as Spelunky 1 some areas are the same theme and have similar layouts. They provide a nice aesthetic that mostly work to soften the violence and death you’ll encounter throughout. You still fit the 1 block height but you’ll quickly be sacrificing them for a chance at better tools.

Spelunky 2 includes animals to ride and once you’ve tamed them this adds some visual flare to levels but they do essentially fulfil the role of another type of tool and not a lot more. This means that failure is likely human error more than anything. Most important to the Spelunky 2 gameplay is how everything still runs smoothly and the controls are super tight throughout.
#Spelunky 2 switch review Ps4#
Strangely in the dock Spelunky 2 is a little blurry when in motion but it’s only noticeable if you’ve played a large amount of the PS4 version. It’s the best version of the game to play by far and everything runs smoothly with snappy controls and a presentation that has such a recognisably unique style. Spelunky 2 looks amazing in handheld mode on the Switch. This loop of learning is where the fun is had and there’s plenty there.

It’s less important to focus on finding one specific way to defeat big bosses and monsters, simply finding work arounds and quirky gameplay tricks to progress. What makes Spelunky 2 special is the way you’ll learn and adapt as you replay. Sometimes you’ll want to just hop into a later stage over and over to get used to the monsters and traps, other times the pacing will be different and you’ll want to get as many items as possible, slowly grinding out the earlier levels for weapons, bombs and rope to give you the best chance of progression. The finality of the gameplay loop leads you to try different things to focus on per run. There’s no new skills or unlocks that last outside each run except character changes which are purely cosmetic. You may feel unfairly pinned by a trap but the payoff will likely be a rarer item spawning deeper down into the level.Īs with Spelunky 1 you’ll eventually start to unlock shortcuts as you progress but this is the only help you’ll get with Spelunky 2 in the long run and they always come at a large price. That’s not to say sometimes the difficulty won’t spike hard from time to time but you’ll have every opportunity before a difficult boss level to build up your chances of survival. You’ll never come across a level where you cannot progress without the items you have. Levels are randomly generated as before but the systems at play working out the paths you can take are are incredibly fair. There’s a lot more additions and subtle changes to the gameplay that make the experience a lot more enjoyable. Spelunky 2 has been out for a few months now on the Switch and I feel like given how much I’m still going back to it and slowly letting go of Hades ( check out that review here) now’s a good a time as any to dig down into the caves.Īt its core Spelunky 2 is still the same fast paced roguelike platformer as Spelunky 1, once you’ve blasted through the tutorial ( and changed the controls back to the same as Spelunky 1 in the options) the loop of exploring to get down through the levels to progress is very much the same.

There’s just something about the punishing failure in the games that lends itself to being less frustrating when it’s not on a big screen for others to see.
#Spelunky 2 switch review series#
Despite not being very good, I’ve always had a blast playing it and the thing is Spelunky was always a game series that I’ve felt works best in a handheld form. I’ve previously reviewed the Switch port of Spelunky 1 ( over here) Spelunky 2 on the PS4 was a no-brainer for me and one release day I was happily dying and attempting to get through it over and over again. I’ve played days worth of hours on the PSVita and every port it had. I love Spelunky, It has been my go to roguelike for years now.
